The Vile Bunch

Trail Boss:   Loco Poco Lobo

trailboss@long-riders.org

Foreman:   Raunchy Rick

foreman@long-riders.org

Safety Officer:   Nawlins Kid

safety@long-riders.org

Safety Officer:   Nawlins Kid

safety@long-riders.org

Clerk:   Cactus Jack

clerk@long-riders.org

Paymaster:   Calamity Janet

paymaster@long-riders.org

Scenario Hand:   Lucky Dog

scenarios@long-riders.org

Trail Hand:   Shorty Morty

thand@long-riders.org

Trail Hand:   Fuller Beans

thand@long-riders.org

Webmaster:   Loco Poco Lobo

webmaster@long-riders.org

Props Hand:   

props_hand@long-riders.org

3 Day Side Match Director:   Lefty

3sidematch@long-riders.org

Territorial Governor:   

terrgov@long-riders.org

Vile Bunch:   

vilebunch@long-riders.org

Status on Shed & Work Party

The work party for May 15th was canceled.  Our shed is built, but some prep work is being done.

The monthly 50/50 raffles will help us fund the shed. Of course, any donations would be greatly appreciated by our treasury.

We will send a special email out when we have a date for the work party.

Free Year of Shootin' Raffle

You read that right, but you gotta pay to be in it to win!  No shoot fees for a year (6 shoots, but not the 3-Day Shoot).  We will sell tickets ($10 for 3 tickets) from April through July with the winner to be drawn at the 3-Day Shoot.  Tombstone has volunteered to be in charge of this special raffle.

Long Riders – Share Contact Info?

Would you like to have your alias and phone number published on a membership list – only available to members?  If so, email the webmaster at webmaster@long-riders.org or sign-up at registration. If you do not sign-up, your alias and phone number will NOT be on the list, nor will you receive the list.

Give the webmaster a couple of months to create the list to publish.

Work Party – Canceled

The work party for May 15th is canceled.  Our shed is built, but some prep work is being done.

Check the newsletter for the next proposed date.

Stage 2 – Escape!

Targets:
2 Shotgun
4 Rifle
5 Pistol + reactionary
Derringer/PP

Ammo:
4 Shotgun
8 Rifle
5 Pistol, 10 for 2-gun
Derringer/PP up to 4

Props: Rifle rack, shotgun rack, table, derringer target setup, cactus prop.

Staging: Shooter standing at front of mat at rifle rack, facing downrange. Loaded rifle in rifle rack, empty shotgun in shotgun rack, derringer staged on table muzzle downrange.

Start: Before the buzzer, shooter says Sorry For The Mess!! At the sound of the buzzer, shooter engages derringer / PP target with up to 4 rounds, with a 5 second bonus per hit. Shooter then engages rifle targets 4-3-2-1-4-3-2-1, and replace empty rifle in rack.

Shooter takes Two steps to right and engages pistol targets POP-5-4-3-2, Popper must be shot until it reacts, re-engage if necessary. 2-gun then engages 1-5-4-3-2, with target one being the fixed target furthest left this time.

Shooter moves to right and retrieves shotgun, engaging targets 2-1-2-1. Shooter may load as many rounds as the gun will safely hold, single round load is OK. Last shot stops the clock.

Scoring: Time plus misses.

Stage 1 – Stop Thieves!

Targets:
4 Pistol Cal
2 Shotgun
5 Pistol
1 Derringer/Pocket Pistol

Ammo:
10 Rifle*
4 Shotgun
5 Pistol (10 for 2 guns)
* WITH RELOAD (2)

Props: Split rail fence with one upper leg removed, burlap sack, wagon facing downrange, small table, rock prop, shotgun rack, rifle rack.

Staging: Shooter standing at right of wagon with sack in either hand, facing front. Loaded rifle in rifle rack with 8 rounds only, unloaded shotgun in shotgun rack.

Start: Before the buzzer, shooter says It’s Your Lucky Day!, and places the sack in the wagon. At the sound of the buzzer, shooter walks to firing line and engages pistol targets 1-2-2-3-3. Two-gun shooters shoot 3-4-4-5-5. Swinger must be engaged until it moves.

Shooter engages rifle targets, 4-3-3-2-2-2-1-1-RELOAD 2 rounds, then 1-1, and replaces empty rifle in rack.

Shooter moves right to shotgun rack and retrieves shotgun, loads and shoots 1-2-1-2. Shooters may load as many as the gun will safely hold, single load is OK.

Scoring: Time plus misses.

Stage 3 – Under Arrest

Targets:
2 Shotgun
4 Rifle
5 Pistol
1 Derringer / PP
Two no-shoot

Ammo:
4 Shotgun
8 Rifle
5 Pistol, 10 for 2-gun
4 max for derringer / PP

Props: Short window wall, corner board, door wall minus door, cactus prop, derringer target stand, rifle and shotgun racks, small table.

Staging: Shooter standing at small table, facing downrange. Loaded rifle in rack to left of mat, unloaded shotgun in rack at right. Pocket pistol or Derringer staged on table, pointing downrange.

Start: Before the buzzer, shooter says “You Guys Are Comin’ With Me, Dead Or Alive!!” At the sound of the buzzer shooter engages derringer / PP target with up to 4 rounds, with a 5 second bonus per hit. Shooter starts at table even if they have no derringer/PP.

Shooter moves to window and engages pistol targets 1-2-3-4-5, 2-gun repeat. Targets must be engaged THROUGH the window.

Shooter moves to left and engages rifle targets 4-3-2-1-4-3-2-1, then replace empty rifle in rack.

Shooter then moves to right to shotgun rack and retrieves shotgun and engages targets 2-1-2-1. Shooter may load as many as the gun will safely hold, single round load is OK Last shot stops the clock.

Scoring: Time plus misses, less bonuses. Shots on No Shoots earn a 10-second penalty per stage but are not scored as misses.

Stage 4 – Rowdy Ruffians Routed!

You’re minding your own business in town one fine spring Sunday afternoon, just watching the stages go by as you unload cargo while the residents walking around town, still in their Sunday best.   Then an unruly bunch of ne’er-do-wells rides into town and decides to take liberties with the townsfolk.  They didn’t notice you – bad news for them, good news for the locals as you spring into action to their defense!   Watch your aim – there are bystanders out there that will need to be kept alive to testify to your sound character when it’s all over.

Stage 4 – Making Peace

freight-depot

Targets:
5 Pistol
4 Shotgun
4 Rifle
2 no-shoot

Ammo:
6 Shotgun
5 Pistol/10 for two gun
8 Rifle

Props: Rifle and shotgun racks, bar, large barrel

Staging: Loaded rifle in rifle rack. Unloaded shotgun in shotgun rack. Shooter standing at left of mat, facing downrange.

Start: Before the buzzer, shooter says, “Look Out, Kids!!” At the sound of the buzzer, shooter engages the pistol targets, 1-2-3-4-4.

Two gun shooters then shoot 4-4-3-2-1 and holster pistol(s). Swinger must Move before proceeding onward- re-engage if necessary.

Shooter then moves to rifle rack and engages rifle targets 4-4-3-3-2-2-1-1 then clears rifle and places open rifle back in rifle rack.

Shooter moves to shotgun rack and engages shotgun targets 3-2-1-3-2-1 and repeat for a total of SIX rounds. Shooter may load as many as the gun will safely hold. Single round loading is OK.

Shots on No Shoots earn a 10-second penalty per stage but are not scored as misses.

Scoring: Time plus misses / penalties.

Long Range – Thin The Herd

Targets: 10 total, set as 2 long range rifle caliber (longest range), 2 rifle caliber repeater, 2 pistol caliber, gallery .22 (if weather permits), and 4 pistol.

Ammo: 10 Rifle or 5 Pistol per stage, caliber(s) of shooters’ choice.

Props: Chair, two rifle racks, shooting sticks, shooting mat if desired.

Staging: Shooter seated in chair, standing, prone or other safe position. Loaded rifle in shooter’s hands, in port arms position, prone position, or other position of choice when shooting begins.

POSSE MEMBERS: you will keep your same work assignments on this stage!

POSSE LEADERS: Keep the action moving- run this stage like any other. Try to accommodate two shooters at once, shooting different banks of targets. Position shooters so brass falls on mat.

PLEASE NOTE that there is a SEPARATE scoring sheet for this stage! Do NOT put scores for Long Range on the regular sheets.

Start: At the sound of the buzzer, shooter will engage targets for the caliber chosen in any sequence as long as the targets are not double-tapped (i.e. targets must be shot one then another, not repeatedly for two or more consecutive shots).

For this stage, the shooter must announce his/her caliber choice to the scorer before the stage begins. .22 rifle shooters are scored in repeating or single shot rifle OPEN category, depending on action type.

Scoring: Counters count Hits only, last shot stops the clock. Hits are the primary scoring method, with time as the breaker for ties.

IF time allows, shooters may shoot a second gun of a different caliber, but must wait until all shooters have completed their first gun.

***THIS STAGE IS OPTIONAL!***

Stage 2 – Mountaineers Mauled!

While hiking in the foothills you stumble upon a freshly-vacated camp, with a still-smoking firepit. As you pick through the area you hear pistols being cocked… it’s an ambush and you’ve stumbled right into it. Fight for your life, or die trying.

Stage 3 – Barfight Busted!

As the local lawman you’ve been tasked with ridding the town of Wagon Head of sundry ne’er-do’wells and a bunch of them just threw back one whiskey too many. As you walk by, chairs start to fly and you rush in to see a brawl in progress and before you know it, pistols are drawn. Watch your aim, there are innocent bystanders a-plenty.

Long Range – Wildcat Alley

They say anything that’s really tough is like herding cats. This time it’s easier to put them down than herd them.

Stage 1 – Rogues Repelled!

It’s time to make the usual trip to town to re-supply when you notice a dust cloud up ahead on the trail- riders approaching fast! Rather than take a chance on running around them you decide to stop and face the danger. While fishing through your wagon to hide your sack of newly panned gold nuggets in your clothes you realize they are closing on you, so it’s time to pony up and make your stand, right here, right now… get ready!