Winter has broken!

It seems it’s been months since you have seen the sun, and when you did it felt as cold as the wintry wind running across the plains.  The going’s been long, rough and taxing on your supplies, so it’s with great relief that spring finally arrives.  Spring brings forth flowers, leaves, and other signs that the great pattern of life has begun to repeat once again.  But the spring also awakens a herd of hungry hounds, all hankering for a hearty helping of your potable provisions.

Stage 1 – The Critters Awaken!

fence1


Targets:

4 Rifle Cal
4 Pistol Cal
2 Shotgun
5 Pistol
1 Derringer/Pocket Pistol

 

Ammo:

8 Rifle*
6 Shotgun
5 Pistol (10 for 2 guns)
* either rifle or pistol cal
Up to 4 for derringer/PP

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Props: rock prop, shotgun rack, table, rifle rack.

Staging: Shooter standing at table facing front, derringer/PP loaded and staged on table, pointed downrange. Loaded rifle in rifle rack, unloaded shotgun in shotgun rack.

Start: At the sound of the buzzer, shooter says ”Hey, Paws Off!”, and engages derringer target with up to 4 rounds, 5 second bonus per hit. Shooter then moves to left and engages pistol targets 1-2-3-4-5. Two-gun shooters shoot 5-4-3-2-1.

Shooter engages rifle targets appropriate to the caliber chosen, 1-2-3-4-1-2-3-4, and replaces empty rifle in rack.

Shooter moves right to shotgun rack and retrieves shotgun, loads and shoots 1-2-1-2. Shooters may load as many as the gun will safely hold, single load is OK.

Scoring: Time plus misses.

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Fowl run afoul!

Here they come again, happens every spring.Doctor Ebenezer Peckinpaw’s prize chicks have escaped his farm and have descended on your fields, snapping up the fresh sprouts that help feed your own stock. And the Doc sent a few armed farmhands to retrieve his award-winning peepers, and now they accuse you of making the hole in the fence! Their first round just misses you but hits your house and you hear a scream inside… better get these guys to stop, and fast!

Stage 2 – Chicken Run

Dr. E. P. Peckinpaw Master Breeder

Dr. E. P. Peckinpaw Master Breeder


Targets:

2 Shotgun
4 Rifle
5 Pistol + reactionary

 

Ammo:

4 Shotgun
8 Rifle
5 Pistol, 10 for 2-gun


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Props: Rifle rack, shotgun rack, wagon, cactus prop.

Staging: Shooter standing at front of mat at rifle rack, facing downrange. Loaded rifle in rifle rack, empty shotgun in shotgun rack.

Start: At the sound of the buzzer, shooter says ”Darn Kids, Get Off My Lawn!!” , and engages rifle targets 4-3-2-1-4-3-2-1, and replace empty rifle in rack.

Shooter takes One step to right and engages pistol targets POP-2-3-4-5, Popper must be shot until it reacts, re-engage if necessary. 2-gun then engages 1-2-3-4-5, with target one being the fixed target furthest left this time.

Shooter moves to right and retrieves shotgun, engaging targets 1-2-1-2. Shooter may load as many rounds as the gun will safely hold, single round load is OK. Last shot stops the clock.

Scoring: Time plus misses.

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Caboose cash corralled!

One thing that’s been really slow in coming this winter was the pay for the local law.  Somehow the taxes got collected but the salaries didn’t return… go figure.  Now the AT&SF road is trying to get a badly-needed supply train through from Topeka.  What isn’t generally known is that the train is also carrying several thousand dollars of government salaries in its caboose.  As the conductor you are responsible for the safety of a train’s passengers and crew… and their money.

Stage 3 – Train Robbers

Caboose Interior


Targets:

2 Shotgun
3 Rifle
5 Pistol
1 Derringer / PP

Ammo:

4 Shotgun
9 Rifle
5 Pistol, 10 for 2-gun
4 max for derringer / PP

Props: Short window wall, corner board, door wall minus door, cactus prop, derringer target stand, rifle and shotgun racks, small table.

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Staging:Shooter standing at small table, facing downrange. Loaded rifle in rack to left of mat, unloaded shotgun in rack at right. Pistol or Derringer staged on table, pointing downrange.

Start: At the sound of the buzzer shooter says “You Guys Aren’t Takin’ The Money!!” and engages derringer / PP target with up to 4 rounds, with a 5 second bonus per hit. Shooter starts at table even if they have no derringer/PP.

Shooter moves to window and engages pistol targets 1-3-5-4-2, 2-gun repeat. Targets must be engaged THROUGH the window.

Shooter moves to left and engages rifle targets 1-2-3-1-2-3-1-2-3, then replace empty rifle in rack.

Shooter then moves to right to shotgun rack at the ‘back of the caboose’, retrieves shotgun and engages targets 2-1-2-1. Shooter may load as many as the gun will safely hold, single round load is OK Last shot stops the clock.

Scoring: Time plus misses, less bonuses.

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More Critters = Good Eating

One way to restock the larder is to fill it with fresh game.  Make every shot count, your family deserves to eat well.

Long Range – Take Aim

Targets:

10 total, set as 2 long range rifle caliber (longest range), 2 rifle caliber repeater, 2 pistol caliber, gallery .22 (if weather permits), and 4 pistol.

Ammo:

10 Rifle per stage, caliber(s) of shooters’ choice (5 for pistol).

Props: Chair, two rifle racks, shooting sticks, shooting mat if desired.


Staging: Shooter seated in chair, standing, prone or other safe position. Loaded rifle in shooter’s hands, in port arms position, prone position, or other position of choice when shooting begins.

POSSE MEMBERS: you will keep your same work assignments on this stage!

POSSE LEADERS: Keep the action moving- run this stage like any other. Try to accommodate two shooters at once, shooting different banks of targets. Position shooters so brass falls on mat.

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PLEASE NOTE that there is a SEPARATE scoring sheet for this stage! Do NOT put scores for Long Range on the regular sheets.

Start: At the sound of the buzzer, shooter will engage targets for the caliber chosen in any sequence as long as the targets are not double-tapped (i.e. targets must be shot one then another, not repeatedly for two or more consecutive shots).

Scoring: Time is not the primary scoring method, hits are. For this stage, the shooter must announce his/her caliber choice to the scorer before the stage begins. .22 rifle shooters are scored in repeating or single shot rifle OPEN category, depending on action type.

Counters count Hits only, last shot stops the clock. Time breaks ties in number of hits only.

IF time allows, shooters may shot a second gun of a different caliber, but must wait until all shooters have completed their first gun.

***THIS STAGE IS OPTIONAL!***

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