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Targets:
5 Pistol
3 Shotgun
4 Rifle
Ammo:
6 Shotgun
5 Pistol/10 for two gun
8 Rifle
Props:
Rock prop, Split rail fence, Rifle rack, and Shotgun rack
Staging:
Loaded rifle in rifle rack. Unloaded shotgun in shotgun rack. Shooter standing at left of mat by fence center post, facing downrange.
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Start:
At the sound of the buzzer, shooter says, “Souuu–EEEH!!” and engages the pistol targets 1-2-3-4-5, two gun repeat and holster pistol(s). Swinger MUST move at the start of each gun to be counted as a hit, misses require re-engage until hit.
Shooter then moves to right and engages rifle targets 4-3-2-1-4-3-2-1 then clears rifle and places open rifle back in rifle rack.
Shooter moves to shotgun rack and engages shotgun targets 3-2-1-3-2-1 and repeat for a total of SIX rounds. Pump or lever gunners may load as many as the shotgun will safely hold. Single round loading is OK. Misses CAN be made up using extra shells- if so misses are reduced one per each subsequent hit. Swingers must move to be scored a hit, or be re-engaged until hit.
Scoring: Time plus misses / penalties.
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While tending to your herd of pigs you notice that a few feral hogs have somehow wandered into your fenced in pasture. This means many bad things are happening: gaps may have formed in your fences, the wild hogs may bring disease, and worst of all they will start using up your food resources while your own domesticated stock goes hungry. Rather than let them thin out your herd, you better thin them out instead. If not you will have to persevere a pusillanimous but plentiful population of porcine pollution.

Targets – 10 total set as:
2 long range rifle caliber (longest range)
2 rifle caliber repeater
2 pistol caliber
Gallery .22 (if weather permits)
4 pistol
Ammo:
10 Rifle – Caliber(s) of shooters’ choice
5 for pistol
Props: Chair, two rifle racks, shooting sticks, shooting mat if desired.
Staging: Shooter seated in chair, standing, prone or other safe position. Loaded rifle in shooter’s hands, in port arms position, prone position, or other position of choice when shooting begins.
POSSE MEMBERS: you will keep your same work assignments on this stage!
POSSE LEADERS: Keep the action moving- run this stage like any other. Try to accommodate two shooters at once on different banks of targets.
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PLEASE NOTE that there is a SEPARATE scoring sheet for this stage! Do NOT put scores for Long Range on the regular sheets.
Start: At the sound of the buzzer, shooter will engage targets for the caliber chosen in any sequence as long as the targets are not double-tapped (i.e. targets must be shot one then another, not repeatedly for two or more consecutive shots).
Scoring: Counters count Hits only. Hits are the primary scoring method, with time as the tiebreaker. For this stage, the shooter must announce his/her caliber choice to the scorer before the stage begins. .22 rifle shooters are scored in repeating or single shot rifle OPEN category, depending on action type.
IF time allows, shooters may shot a second gun of a different caliber, but must wait until all shooters have completed their first gun.
***THIS STAGE IS OPTIONAL!***
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Right about lunchtime your posse sees a sight for sore eyes, a veritable herd of quail just waiting to be harvested. Drop to prone with your rifle, use sticks, or stand to deliver the well-deserved meal before they scatter. Start the kettle Junior, lunch is on the way.


Targets:
2 Shotgun
3 Rifle
6 Pistol
1 Derringer / PP
Ammo:
4 Shotgun
9 Rifle
5 Pistol, 10 for 2-gun
4 max for derringer / PP
Props:
Chair, cactus prop, derringer target stand, window and door wall (no door), rifle and shotgun racks.
Staging:
Shooter standing at window facing downrange. Loaded rifle in rack to left of mat, unloaded shotgun in rack at right.
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Start:
At the sound of the buzzer shooter knocks on the wall and says “I’m Comin’ In Linkus!!” and engages pistol targets through the window 1-3-5-4-2, -gun shooters repeat. Holster pistols. NOTE: Shooter may not balance or brace on window! Do not engage NO SHOOT target- that’s your uncle, 10 second penalty for stage for any number of hits.
(optional) Shooter then moves to left and engages derringer / PP target with up to 4 rounds, with a 5 second bonus per hit, and place derringer / PP back on table with muzzle downrange. If shooter has no derringer, proceed to rifle (below).
Shooter moves to left and engages rifle targets 1-2-3-1-2-3-1-2-3, then replace empty rifle in rack.
Shooter then moves to right, through doorway, to shotgun rack, retrieves shotgun and engages targets 1-2-1-2. Shooter may load as many as the shotgun can safely hold. Misses CAN be made up using extra shells- if so misses are reduced one per each subsequent hit. Swinger must move to be scored a hit or be re-engaged until hit. Last shot stops the clock.
Scoring: Time plus misses.
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It’s 1882 and you’re stopping by your Uncle Linkus Hogback’s place to see how he’s doing when you notice the door is ajar, windows are broken, and other signs of recent trouble, including unfamiliar horses tied up outside. Your uncle may be in trouble- get on the porch and see of the bad guys are still here- and rescue your uncle, if you can!

Targets:
2 Shotgun
4 Rifle
5 Pistol + reactionary
Derringer setup
Ammo:
4 Shotgun
8 Rifle
5 Pistol, 10 for 2-gun
Up to 4 Derringer
Props:
Rifle rack, shotgun rack, small table, tall table / bar, cactus prop.
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Staging:
Shooter standing at small table, facing downrange. Loaded rifle in rifle rack, empty shotgun in shotgun rack.
Start:
At the sound of the buzzer, shooter says ”This Store Is Closed!” and engages derringer target with up to four rounds, 5 second bonus per hit, then places derringer back on table, muzzle downrange.
Shooter moves to left and engages rifle targets 4-3-2-1-4-3-2-1, then replace empty rifle in rack.
Shooter moves to center of mat and engages pistol targets 1-2-3-4-5, 2-gun then engages 5-4-3-2-1.
Shooter moves to right and retrieves shotgun, engaging targets 2-1-2-1. Misses CAN be made up using extra shells- if so misses are reduced one per each subsequent hit. Last shot stops clock.
Scoring: Time plus misses.
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Your old friend Horance Hangerfield’s opened a fine dry goods store here in Washout Gulch and you’re in town so you stop by to see how business is, and to give congratulations. You know that he saved for years to make this happen. As you chit-chat you see a handful of ne’er-do-wells come in the door and start casing the place, and before you know it they draw their guns and demand Horace’s cashbox, and the combination to Horace’s safe. Your friend is in need (indeed) again, so it’s time to go to work.

Targets:
4 Rifle
3 Shotgun
5 Pistol
Ammo:
8 Rifle
6 Shotgun
5 Pistol (10 for 2 guns)
Props:
Mine cart, tracks, rock prop, shotgun rack, rifle rack.
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Staging:
Shooter standing with left hand on cart, facing downrange. Loaded rifle in rifle rack, unloaded shotgun in shotgun rack.
Start:
At the sound of the buzzer, shooter says ”You Boys Ain’t Takin’ The Gold!” , and engages pistol targets 1-2-3-4-5. Two-gun shooters repeat.
Shooter then picks up rifle and engages targets 1-1-2-2-3-3-4-4, and replaces empty rifle in rack.
Shooter moves right to shotgun rack and retrieves shotgun, loads and shoots 1-2-3-1-2-3. pump gunners may load as many as desired, single load is OK. Misses CAN be made up using extra shells- if so misses are reduced one per each subsequent hit. Swinger must move to be scored a hit or be re-engaged until hit. Last shot stops the clock.
Scoring: Time plus misses.
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Ever since the Vulture Gold Mine was opened in Arizona in 1863 by Henry Wickenburg the place was frequently beset by bands of thieves referred to as Highgraders, due to the quality of the ore they stole. In all it’s estimated that up to 50% of the mine’s $200 million worth of production was stolen before it was closed in 1942, and eighteen men were hung from Vulture City’s hanging tree, nearly all for highgrading. Today your job is to keep the mine clear of robbers, and your job is about to become harder- here they come!
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