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Targets:
4 Pistol Cal
3 Shotgun
5 Pistol
Ammo:
8 Rifle
6 Shotgun
5 Pistol (10 for 2 guns)
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Props: Fort base, stairs, rock prop, shotgun rack, rifle rack.
Staging: Shooter standing on fort base, facing front with hand on eyebrows, looking downrange. Loaded rifle in rifle rack, unloaded shotgun in shotgun rack.
Start: At the sound of the buzzer, shooter says ”Was That One Flash Or Two?” , and engages pistol targets 1-2-3-4-5. Two-gun shooters shoot 5-4-3-2-1.
Shooter walks down stairs to rifle rack and engages targets, 1-2-3-4-1-2-3-4, and replaces empty rifle in rack.
Shooter moves right to shotgun rack and retrieves shotgun, loads and shoots 1-2-3-1-2-3. Swinger must move to be scored a hit, or be re-engaged until hit. Shooters may load as many as the gun will safely hold, single load is OK.
Scoring: Time plus misses.
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While laying next to the smoldering campfire you hear a sizzle in your fire- the darn rain’s starting up again just as you try to get some shut-eye. Soon the rain starts to pound harder and unbeknownst to you a party of ne’er-do-wells is approaching your wagon with ill intentions. But you now have the upper hand and you’re about to give them the last shock of their life… and awe.

Targets:
2 Shotgun
4 Rifle
5 Pistol + reactionary
1 Derringer/PP
Ammo:
4 Shotgun
8 Rifle
5 Pistol, 10 for 2-gun
Up to 4 Derringer/P
Props: Rifle rack, shotgun rack, wagon, cactus prop, tarp or other cloth cover, 3’x3’.
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Staging: Shooter standing at front of mat at rifle rack with tarp in left hand, covering hand and top of hat (as though under it), facing downrange. Loaded derringer/PP on table pointing downrange. Loaded rifle in rifle rack, empty shotgun in shotgun rack.
Start: At the sound of the buzzer, shooter says ”Surprise Boys!” while throwing tarp into wagon and engages derringer/PP target with up to 4 rounds, 5 second bonus per hit, then placed D/PP on table facing downrange. Shooter then picks up rifle to engage rifle targets 4-3-2-1-4-3-2-1, and replace empty rifle in rack.
Shooter takes One step to right and engages pistol targets POP-2-3-4-5, Popper must be shot until it reacts. 2-gun then engages 1-2-3-4-5, with target one being the fixed target furthest left this time.
Shooter moves to right and retrieves shotgun, engaging targets 1-2-1-2. Shooter may load as many rounds as the gun will safely hold, single round load is OK. Swinger must move to be scored a hit, or be re-engaged until hit. Last shot stops the clock.
Scoring: Time plus misses less bonuses.
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After a long day’s toil in the fields all someone can ask for is a good dinner and some peace and quiet. Tonight you and your family decide to go into town for a sit-down feast and a gang of would-be robbers decides that the restaurant’s cashbox is too good to stay where it’s supposed to be. Defend yourself and your fellow diners but leave them harmless- and watch your aim!
You’ve come upon a huge gathering of rabbits but you’ve spooked them and now you will have to shoot fast, and straight, to eat. But there’s plenty to shoot at until they’re all gone, so hurry up!

Targets:
10 total, set as 2 long range rifle caliber (longest range), 2 rifle caliber repeater, 2 pistol caliber, gallery .22 (if weather permits), and 2 pistol.
Ammo:
10 Rifle per stage, caliber(s) of shooters’ choice (5 for pistol).
Props: Chair, two rifle racks, shooting sticks, shooting mat if desired, timers and stopwatches for .22s.
Staging: Shooter seated in chair, standing, prone or other safe position. Loaded rifle in shooter’s hands, in port arms position, prone position, or other position of choice when shooting begins.
POSSE MEMBERS: you will keep your same work assignments on this stage!
POSSE LEADERS: Keep the action moving- run this stage like any other. Try to accommodate two shooters at once, shooting different banks of targets. Position shooters so brass falls on mat.
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PLEASE NOTE that there is a SEPARATE scoring sheet for this stage! Do NOT put scores for Long Range on the regular sheets.
Start: At the sound of the buzzer, shooter will engage targets for the caliber chosen in any sequence as long as the targets are not double-tapped (i.e. targets must be shot one then another, not repeatedly for two or more consecutive shots).
Scoring: Time is not the primary scoring method, hits are. For this stage, the shooter must announce his/her caliber choice to the scorer before the stage begins. .22 rifle shooters are scored in repeating or single shot rifle OPEN category, depending on action type.
Counters count Hits only, last shot stops the clock. Time breaks ties in number of hits only.
IF time allows, shooters may shot a second gun of a different caliber, but must wait until all shooters have completed their first gun.
***THIS STAGE IS OPTIONAL!***
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You and the family out celebrating with your daughter for her 18th birthday and having a great time in the Al Hambra Saloon in East Porterfield, when an unruly cowboy step up and tries to get acquainted with her. After he places his hat on her head you get mighty steamed, since that’s a pretty strong expression of dominance, and a downright dirty pronouncement of possession. Keep your daughter and her reputation safe from these guys.

Targets:
5 Pistol
3 Shotgun
4 Rifle
Ammo:
6 Shotgun
5 Pistol/10 for two gun
8 Rifle
Props: bar, bartender cutout, rifle and shotgun racks.
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Staging: Loaded rifle in rifle rack. Unloaded shotgun in shotgun rack. Shooter standing at left of mat, facing downrange.
Start: At the sound of the buzzer, shooter says, “What Are Yer Intentions?!” and engages the pistol targets, 1-2-3-4-5, two gun shooters repeat and holster pistol(s). Swinger must Move to be scored a hit. If swinger is missed shooter must re-engage until hit.
Shooter then moves to right and engages rifle targets 4-3-2-1-4-3-2-1 then clears rifle and places open rifle back in rifle rack.
Shooter moves to shotgun rack and engages shotgun targets 3-2-1-3-2-1 and repeat for a total of SIX rounds. Shooter may load as many as the gun will safely hold. Swinger must move to be scored a hit, or be re-engaged until hit. Single round loading is OK.
Scoring: Time plus misses / penalties.
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Targets:
3 Shotgun
3 Rifle
6 Pistol
1 Derringer / PP
Ammo:
6 Shotgun
9 Rifle
5 Pistol, 10 for 2-gun
4 max for derringer / PP
Props: Short window wall, corner board, door wall minus door, cactus prop, derringer target stand, rifle and shotgun racks, small table and chair.
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Staging: Shooter sitting at table in chair, facing downrange. Loaded rifle in rack to left of mat, unloaded shotgun in rack at right. Derrringer/PP on table (loaded) pointing downrange.
Start: At the sound of the buzzer shooter says “Jimmy, Please Say Grace.” stands and engages derringer / PP target with up to 4 rounds, with a 5 second bonus per hit. Shooter places derringer/PP back on table, facing downrange. BRASS PICKER: pull chair out of way when shooter stands up!
Shooter then engages pistol targets 1-3-5-4-2, 2-gun repeat. Hits on NO SHOOT incur a 10 second penalty per stage.
Shooter moves to right and engages rifle targets through window 1-2-3-1-2-3-1-2-3, then replace empty rifle in rack.
Shooter then moves to right to shotgun rack, retrieves shotgun and engages targets 2-1-2-1-2-1, 10 second penalty per stage applies for hitting no-shoot target. Shooter may load as many as the gun will safely hold, single round load is OK. Swinger must move to be scored a hit, or be re-engaged until hit. Last shot stops the clock.
Scoring: Time plus misses, less bonuses.
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Of the original frontier Army posts constructed in the early days of Arizona, only Fort Huachuca survives today. It’s currently the Army’s Strategic Communications Command, where soldiers learn unconventional means to search for America’s enemies. In the 1880s however it was a station in a heliograph network in which mirrors and sunlight were used to transmit messages across the region. Now a raid of incoming Indians, led by the bold Geronimo himself, besets this garrison of freedom and a scout just flashed your position with a warning message- here they come!
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