Cantankerous Cows Cause Commotion!

It’s time to make the usual rounds out on the back 500 to check fences for damage. After enough chewing, weather and general deterioration every fence has the chance to give way. This time a few of your prize animals have escaped and they’ve trampled your neighbor’s seedlings… and they aren’t happy about it. Here they come, looking to settle the score. Better fend these guys off.

Stage 1 – Fence Mending

Stage 1: Fence Mending

Targets:

4 Rifle Cal
4 Pistol Cal
2 Shotgun
5 Pistol

Ammo:

8 Rifle*
4 Shotgun
5 Pistol (10 for 2 guns)
* either rifle or pistol cal WITH RELOAD (2)

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Props: Split rail fence with one upper leg removed, roll of wire, wagon facing downrange, rock prop, shotgun rack, rifle rack.

Staging: Shooter standing at right of wagon with roll of wire in either hand, facing front. Loaded rifle in rifle rack with 6 rounds only, unloaded shotgun in shotgun rack.

Start: At the sound of the buzzer, shooter says ”Sorry For The Mess!”, places wire roll in back of wagon, walks to firing line and engages pistol targets 1-2-3-4-5. Two-gun shooters shoot 5-4-3-2-1.

Shooter engages rifle targets appropriate to the caliber chosen, 4-3-2-1-4-3-RELOAD 2 rounds, then 2-1, and replaces empty rifle in rack.

Shooter moves right to shotgun rack and retrieves shotgun, loads and shoots 1-2-1-2. Shooters may load as many as the gun will safely hold, single load is OK.

Scoring: Time plus misses.

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Rabid Rovers!

Now that the skunks, possums and other critters have all woken up, the threat of rabies once again stirs from its winter nap. A few questionable coyotes have been killed close by, and today you see several vicious hounds coming in toward your faithful friend Calvin. Call him in and dispatch those critters- they aren’t bearing teeth from their foamy mouths out of friendliness.

Stage 2 – Save Calvin!

Calvin, c. 1896


Targets:

2 Shotgun
4 Rifle
5 Pistol + reactionary
One No-Shoot
Derringer target setup

Ammo:

4 Shotgun
8 Rifle
5 Pistol, 10 for 2-gun
Derringer up to 4


Props: Rifle rack, shotgun rack, table, derringer target setup, cactus prop.

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Staging: Shooter standing at front of mat at rifle rack, facing downrange. Loaded rifle in rifle rack, empty shotgun in shotgun rack, derringer staged on table muzzle downrange.

Start: At the sound of the buzzer, shooter says ”Run, Calvin, Run!!” and engages derringer / PP target with up to 4 rounds, with a 5 second bonus per hit. Shooter then engages rifle targets 4-3-2-1-4-3-2-1, and replace empty rifle in rack.

Shooter takes Two steps to right and engages pistol targets POP-3-5-4-2, Popper must be shot until it reacts, re-engage if necessary. 2-gun then engages 1-3-5-4-2, with target one being the fixed target furthest left this time. Do NOT shoot the no-shoot target, that’s Calvin! 10 second penalty if hit, one penalty per stage.

Shooter moves to right and retrieves shotgun, engaging targets 2-1-2-1. Shooter may load as many rounds as the gun will safely hold, single round load is OK. Last shot stops the clock.

Scoring: Time plus misses.

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Dastardly Drunks Damage Dwellings!

One of the dangers of living in Frontier towns was the occasional mixing of idiots and gunpowder, or in this case alcohol and loaded guns. As the local lawman you’ve been tasked with ridding the town of Bumb Whiskey of its gang of bad guys who have taking a liking to putting holes in people’s houses, right in the middle of town! A bunch of hooligans are out there stumbling down Pearl Street when the first guy tries his luck after exiting the saloon: time to cowboy up and stop these guys.

Stage 3 – Under Arrest

Bumb Whiskey Saloon, 1886

 

Targets:

2 Shotgun
4 Rifle
5 Pistol
1 Derringer / PP

Ammo:

4 Shotgun
8 Rifle
5 Pistol, 10 for 2-gun
4 max for derringer / PP

Props: Short window wall, corner board, door wall minus door, cactus prop, derringer target stand, rifle and shotgun racks, small table.

[column]Staging: shooter standing at small table, facing downrange. Loaded rifle in rack to left of mat, unloaded shotgun in rack at right. Pocket pistol or Derringer staged on table, pointing downrange.

Start: At the sound of the buzzer shooter says “You Guys Are Comin’ With Me!!” and engages derringer / PP target with up to 4 rounds, with a 5 second bonus per hit. Shooter starts at table even if they have no derringer/PP.

Shooter moves to window and engages pistol targets 1-2-3-4-5, 2-gun repeat. Targets must be engaged THROUGH the window.

Shooter moves to left and engages rifle targets 4-3-2-1-4-3-2-1, then replace empty rifle in rack.

Shooter then moves to right to shotgun rack and retrieves shotgun and engages targets 2-1-2-1. Shooter may load as many as the gun will safely hold, single round load is OK Last shot stops the clock.

Scoring: Time plus misses, less bonuses.

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Wascally Wabbits Wun Wild!

One way to restock the larder is to fill it with fresh game. Make every shot count, your family deserves to eat well.

Long Range – Take Aim

Targets:

10 total, set as 2 long range rifle caliber (longest range), 2 rifle caliber repeater, 2 pistol caliber, gallery .22 (if weather permits), and 4 pistol.

Ammo:

10 Rifle per stage, caliber(s) of shooters’ choice (5 for pistol).

Props: Chair, two rifle racks, shooting sticks, shooting mat if desired.


Staging: Shooter seated in chair, standing, prone or other safe position. Loaded rifle in shooter’s hands, in port arms position, prone position, or other position of choice when shooting begins.

POSSE MEMBERS: you will keep your same work assignments on this stage!

POSSE LEADERS: Keep the action moving- run this stage like any other. Try to accommodate two shooters at once, shooting different banks of targets. Position shooters so brass falls on mat.

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PLEASE NOTE that there is a SEPARATE scoring sheet for this stage! Do NOT put scores for Long Range on the regular sheets.

Start: At the sound of the buzzer, shooter will engage targets for the caliber chosen in any sequence as long as the targets are not double-tapped (i.e. targets must be shot one then another, not repeatedly for two or more consecutive shots).

Scoring: Time is not the primary scoring method, hits are. For this stage, the shooter must announce his/her caliber choice to the scorer before the stage begins. .22 rifle shooters are scored in repeating or single shot rifle OPEN category, depending on action type.

Counters count Hits only, last shot stops the clock. Time breaks ties in number of hits only.

IF time allows, shooters may shot a second gun of a different caliber, but must wait until all shooters have completed their first gun.

***THIS STAGE IS OPTIONAL!***

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Serene Sunday spoiled!

You’re minding your own business in town one fine spring Sunday afternoon, just watching the stages go by as you unload cargo while the residents walking around town, still in their Sunday best.   Then an unruly bunch of ne’er-do-wells rides into town and decides to take liberties with the townsfolk.  They didn’t notice you- bad news for them, good news for the locals as you spring into action to their defense!   Watch your aim- there are bystanders out there that will need to be kept alive to testify to your sound character when it’s all over.

Stage 4 – Repel Rowdy Riders

freight-depot


Targets:

5 Pistol
4 Shotgun
4 Rifle


Ammo:

6 Shotgun
5 Pistol/10 for two gun
8 Rifle


Props: Rifle and shotgun racks

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Staging: Loaded rifle in rifle rack. Unloaded shotgun in shotgun rack. Shooter standing at left of mat, facing downrange.

Start: At the sound of the buzzer, shooter says, “Look Out, Kids!!” and engages the pistol targets, 1-2-3-4-4. Two gun shooters repeat and holster pistol(s). Swinger must move before proceeding onward- re-engage if necessary. Shots on target 5 earn a 10-second penalty per hit but are not scored as misses.

Shooter then moves to rifle rack and engages rifle targets 4-3-2-1-4-3-2-1 then clears rifle and places open rifle back in rifle rack.

Shooter moves to shotgun rack and engages shotgun targets 3-2-1-3-2-1 and repeat for a total of SIX rounds.

Shots on target 4 earn a 10-second penalty per hit but are not scored as misses. Shooter may load as many as the gun will safely hold. Single round loading is OK.

Scoring: Time plus misses / penalties.

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