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After traveling alone for several days you come upon the farm of your third cousin Elias Phineas, who you haven’t seen in a coon’s age. You recall that you owe him a sum of $20 and decide now is as good a time to pay up as any… especially when you and your horse are parched, and he’s got a trough-full of water. But unknown to you Elias had some unwelcome guests earlier today, and now they figure you ought to pay them instead of your cousin. Time to pay up all right- in lead!

Targets:
4 Rifle
3 Shotgun
5 Pistol
Ammo:
8 Rifle
6 Shotgun
5 Pistol (10 for 2 guns)
Props: horse, water trough and pump, rock prop, shotgun rack, rifle rack.
Staging: Shooter seated on horse, facing downrange. Loaded rifle in rifle rack, unloaded shotgun in shotgun rack.
Start: At the sound of the buzzer, shooter says ”Here’s Your Twenty!”, and engages pistol targets 1-3-5-4-2. Two-gun shooters shoot 2-4-5-3-1 (the reverse of first gun).
Shooter dismounts horse on left side, walks around horse to rifle rack and engages rifle targets 1-2-3-4-1-2-3-4, and replaces empty rifle in rack.
Shooter moves right to shotgun rack and retrieves shotgun, loads and shoots 1-2-3-1-2-3. Shooters may load as many as the gun will safely hold, single load is OK. Misses may be made up with additional shotgun rounds. Swinger must move to be scored a hit.
Scoring: Time plus misses / penalties.
After a long and stressful month you’ve decided to take a train to Denver to catch up with ma and pa, who just moved there a few months ago. The scenery couldn’t be better and you find yourself nodding off as the train slows while taking a steep grade. Just as it seems the train could stop, another passenger stirs an alarm as he sees riders approaching the train at a quick clip, intent on robbing the essentially stopped train. I guess you’re going to earn your vacation, and the Denver And Rio Grande Railroad will certainly appreciate the help!


Targets:
2 Shotgun
4 Rifle
6 Pistol
Ammo:
4 Shotgun
8 Rifle
5 Pistol, 10 for 2-gun
Derringer / PP, up to 4
Props: Rifle rack, shotgun rack, long window wall, chair, small table, cactus prop.
Staging: Shooter sitting in chair, facing left. Derringer / PP staged on small table pointed downrange. Loaded rifle in rifle rack, empty shotgun in shotgun rack.
Start: At the sound of the buzzer, shooter says ”Here They Come!!” , stands, turns and engages pistol targets through the window POP-1-2-2-3, two gun then engages 3-4-4-5-5, then holsters pistol(s). Brass picker can remove chair upon shooter’s standing. Reactionary must move to be scored a hit, or be re-engaged.
Shooter takes one step to left (to table) and engages optional derringer targets with up to 4 shots, then leaves derringer/PP back on table muzzle downrange. If no Derringer / PP proceed to rifle instead.
Shooter moves to rifle and engages targets 1-1-2-2-3-3-4-4, then return rifle to rack.
Shooter moves to right and retrieves shotgun, engaging targets 1-2-1-2. Shooter may load as many rounds as the gun will safely hold, single round load is OK. Misses may be made up with additional shotgun rounds. Swinger must move to be scored a hit.
Last shot stops the clock.
Scoring: Time plus misses / penalties, less bonuses.
As many migrating men moved Westward in search of finding the mother lode, towns sprung up all over the West near mines that brought up millions worth of gold, silver, copper and other precious minerals. As the mines paid off (and paid out wages) many forms of amusement and entertainment followed the men into the settlements and camps, truly a trickle-down economy. One of the most exciting and of course popular was the sundry assortment of female companions that looked to cash in, some forming houses of ill repute. But the men who sometimes ran these palaces of prim and perfume were often the meanest and most despicable people around. You’ve just heard your last report of a woman being beaten at the House of Cards, and it’s time to run the pimps out of town! Watch your fire, the girls in the House aren’t the problem, so don’t send any of them to an early grave with a poorly-placed projectile…
What a lovely gathering of cottony tails and lucky feet. Well, not so lucky after all, since you’re here to remove these pests from your garden. Fire away!

Targets – 10 total set as:
2 long range rifle caliber (longest range)
2 rifle caliber repeater
2 pistol caliber
Gallery .22 (if weather permits)
4 pistol
Ammo:
10 Rifle – Caliber(s) of shooters’ choice / 5 for pistol
Props: Chair, two rifle racks, shooting sticks, shooting mat if desired.
Staging: Shooter seated in chair, standing, prone or other safe position. Loaded rifle in shooter’s hands, in port arms position, prone position, or other position of choice when shooting begins.
POSSE MEMBERS: you will keep your same work assignments on this stage!
POSSE LEADERS: Keep the action moving- run this stage like any other. Try to accommodate two shooters at once on different banks of targets.
PLEASE NOTE that there is a SEPARATE scoring sheet for this stage! Do NOT put scores for Long Range on the regular sheets.
Start: At the sound of the buzzer, shooter will engage targets for the caliber chosen in any sequence as long as the targets are not double-tapped (i.e. targets must be shot one then another, not repeatedly for two or more consecutive shots).
Scoring: Counters count Hits only. Hits are the primary scoring method, with time as the tiebreaker. For this stage, the shooter must announce his/her caliber choice to the scorer before the stage begins. .22 rifle shooters are scored in repeating or single shot rifle OPEN category, depending on action type.
IF time allows, shooters may shot a second gun of a different caliber, but must wait until all shooters have completed their first gun.
***THIS STAGE IS OPTIONAL!***

Targets:
3 Shotgun (1 No Shoot)
3 Rifle
6 Pistol
1 Derringer / PP
Ammo:
4 Shotgun
9 Rifle
5 Pistol, 10 for 2-gun
4 max for derringer / PP
Props: Short window wall, corner board, door wall minus door, cactus prop, rifle and shotgun racks, small table.
Staging:Shooter standing at wall, looking through the window. Derringer / PP on small table, facing downrange. Loaded rifle in rack to left of mat, unloaded shotgun in rack at right.
Start: At the sound of the buzzer shooter knocks on wall and says “Leave This Town Boys!” and engages pistol targets 1-3-5-4-2, 2-gun repeat. Targets must be engaged THROUGH the window.
Shooter moves to left and engages rifle targets 3-2-1-3-2-1-3-2-1, then places empty rifle in rack. Shooter then engages derringer / PP target with up to 4 rounds, for a 5 second bonus per hit, leaving closed gun on table – muzzle downrange.
Shooter then moves to right to shotgun rack, retrieves shotgun and engages targets 2-1-2-1. Shooter may load as many as the gun will safely hold, single round load is OK. Misses may be made up with additional shotgun rounds. Swinger must move to be scored a hit.
Last shot stops the clock.
Scoring: Time plus misses / penalties, less bonuses. ANY no-shoot that is hit earns a 10 second penalty. Only 1 penalty or procedural per stage.
After a long night of drinking and gambling in the Bull’s Head Saloon in Abilene, TX on a late night in September you decide it’s time to go home. But your rowdy pards are picking a fight and you move forward to help them out when somebody throws a punch at you… and misses. Step up good citizen, it’s time to “take care of business” and the fight spills out into the street. Watch your aim- there are bystanders out there that need to be kept alive to testify that it was self-defense on your part.

Targets:
5 Pistol (1 No Shoot)
3 Shotgun
4 Rifle
Ammo:
6 Shotgun
5 Pistol/10 for two gun
8 Rifle
Props: Bar, bartender cutout, spittoon, rifle and shotgun racks
Staging: Loaded rifle in rifle rack. Unloaded shotgun in shotgun rack. Shooter standing at left of mat, facing downrange.
Start: At the sound of the buzzer, shooter simulates spitting into the spittoon and says, “Hit The Road!!” and engages the pistol targets, 1-2-3-4-4. Two gun shooters repeat and holster pistol(s). Swinger must move before proceeding onward- re-engage if necessary. Shots on no-shoot earn a 10-second penalty per hit but are not scored as misses.
Shooter then moves to right and engages rifle targets 4-4-4-3-3-3-2-1 then clears rifle and places open rifle back in rifle rack.
Shooter moves to shotgun rack and engages shotgun targets 3-2-1-3-2-1 and repeat for a total of SIX rounds. Shooter may load as many as the gun will safely hold. Single round loading is OK. Misses may be made up with additional shotgun rounds. Swinger must move to be scored a hit.
Scoring: Time plus misses / penalties, less bonuses. ANY no-shoot target that is hit earns a 10 second penalty. Only 1 penalty or procedural per stage.
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